Project leader, game designer and 2D/3D artist. Currently working as 3D artist in SCS software. Previously 3D environment artist and level designer for Hobo: Tough Life
Adam is responsible for game’s code and optimalization. He currently study IT on university in Prague. His favourite languages are C#, PHP and JS. In his free time he like to do fishing or geocaching.
Currently working as 3D artist leader for roads assets in SCS software Previously: 3D artist in film industry
Currently working as 3d artist – vehicles in SCS software Previously: Animator in SCS software
Former gaming journalist, currently working as freelancing web designer & developer.